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October 23 A VIRTUAL WORLD This last 2 weeks I've been playing an online game where I have a little animated person under my control in an imaginary virtual world. In this game there are other animated persons being controlled by other people just like me, at home or in a cyber cafe or anywhere else for that matter. Now to people who are anti-computers and see games like the one I describe soon as a complete waste of time, I don't suppose they will really be open to seeing any benefits. However, I find that I am learning greetings in different languages, as the other controllers are from such a diverse range of countries and we try to communicate with each other via our animated people. I have improved my geography as I've been looking on maps to see where people I meet come from. Some of the people from other parts of the world have now linked up with me on social sites in the real world which is great. It's a far more interesting and fun way to learn other languages. We also have a range of expressions and actions that help us to communicate emotions in the game. The virtual world has other games and activities included within it and the currency has to be earned via work at a factory or playing the games, several of which you have to do with other people, therefore encouraging interaction. I have noticed that the majority of people are keen to help each other, out as many activities are about co-operation. I guess the game is a bit of a novelty for me at the moment and sometimes it can be so funny, but also it allows for people to re-create themselves, such as the person who's wheelchair bound in the real world but is able to be included equally without prejudice within this virtual world. TrackbacksThe trackback URL for this entry is: http://myriad28.spaces.live.com/blog/cns!70DF14B363A9E21F!1636.trak Weblogs that reference this entry
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